Connecting educational institutions with innovative virtual reality learning technology
fishgnomen emerged from a straightforward observation: traditional educational methods, whilst valuable, sometimes struggle to convey complex concepts in ways that resonate with today's learners. Founded in Dublin in 2019, we set out to explore how emerging virtual reality technology might complement established teaching practices.
Our team combines expertise in educational curriculum design with technical knowledge of immersive technologies. This combination allows us to develop VR experiences that align with Irish educational standards whilst taking advantage of what spatial computing can offer.
We work with primary schools, secondary institutions, universities and corporate training departments. Each partnership begins with understanding specific learning objectives before recommending appropriate solutions.
Principles that shape how we approach educational technology development
Every VR module we create maps to established curriculum requirements. Technology serves learning objectives, not the reverse. We work closely with educators to ensure our solutions fit naturally into existing teaching frameworks.
Our development process draws on pedagogical research and learning science. We track engagement metrics and learning outcomes, using this data to refine and improve our educational experiences over time.
We view ourselves as partners to educational institutions rather than vendors. This means ongoing support, teacher training programmes, and genuine interest in whether our technology actually improves learning outcomes.
Educational technology should expand opportunities, not create new barriers. We design with accessibility in mind and offer flexible licensing arrangements to accommodate institutions with varying budgets.
Creating effective educational VR experiences requires more than technical capability. Our process involves educators at every stage, from initial concept through to classroom deployment.
This collaborative approach may take longer than simply building technology and hoping educators will adopt it. However, we believe this investment in genuine partnership leads to better outcomes for students and more sustainable integration of VR into educational settings.
Our headquarters in Dublin's Digital Hub places us at the centre of Ireland's technology community. This location enables us to maintain close relationships with educational institutions across the country, from urban schools in Dublin to rural communities in the west.
Understanding the Irish educational context matters. Our team includes former teachers who understand the realities of classroom environments, curriculum pressures, and the practical challenges of integrating new technologies into established routines.
Whether you're exploring VR for the first time or looking to expand an existing programme, we're happy to discuss how our solutions might support your educational objectives.
Contact Our TeamOur team is available to discuss your educational technology requirements and explore potential solutions.
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